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ColourHUD

Downloads:

12,204

Views:

65,997

Rating:

Download ColourHUD (14.13 MB)Last Updated: 02-11-2022

Description

Minimalistic HUD.
Based on PhouHUD.

Fully aware of payload progressbar going off bounds. Will be fixed in 2.0


Credits

phou: PhouHUD
n0kk: nühud (base of PhouHUD)
Hypnotize: icons
Fog: crosshairs

Special Thanks

Undenied_Player
Spoon

Operating System Supported?
Windows  
Mac  
Linux  
Resolutions Supported?
4:3  
5:4  
16:9  
16:10  
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Tournament  
Competitive  
Arena  
Attack/Defend  
Capture the Flag  
Control Points  
Domination  
Halloween  
King of the Hill  
Mannpower  
Mann Vs. Machine  
Passtime  
Payload  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
v1.3.2_1
- Fixed the HUD trying to access stuff that doesn't exist.
- Fixed KeyValues: RecursiveLoadFromBuffer errors.
v1.3.2
- Added server label for the MVM scoreboard.
- Fixed MVM sapper meter.
- Fixed fullscreen scoreboard for the MVM.
v1.3.1
- Fixed character icons not being centered (Thanks, AleksiVibes)
v1.3
- Added Carcass MMB theme (check preview.png).
- Added Monochrome MMB theme (check preview.png).
- Changed main menu background texture format to DXT5 to avoid transparency issues on Linux.
- Centered class icons in the item menu.
- Fixed ammo colour not changing when trying to change it in customization/colors.res.
(Note: In order for the changes in colors.res file to take effect, you have to restart the game).
- Fixed killfeed icons not loading when playing on Linux.
- Resized symbols for Linux.
v1.2.2
- Added the disconnect reason.
- Fixed server time limit position.
v1.2.1
- Fixed fullscreen scoreboard for all resolutions.
- Made health and ammo values more centered.
v1.2
- Added Linux support (Note: ColourHUD was ported to Linux using Ubuntu 22.04.1).
- Added scoreboard customization (check scoreboard.res in the customization folder):
Added fullscreen version of the scoreboard.
- ToolPanel changes:
Added "Toggle PM" (Player Model) button.
Added floating damage colours.
- Added queue text for the ingame queue status.
- Added easy player model visibility customization (check playermodel.res in the customization folder).
- Made weapon counters' shadows blury.
- Made notification panel backround fully opaque.
- Made top player's avatar in the win panel smaller.
- Changed notification title label colour from annoying green to white.
- Moved item menu notification panel, so that the matchmaking dashboard won't overlay it.
- Fixed the visual bug with number labels on team select on some resolutions.
- Fixed scoreboard scrollbar going of the player list.
v1.1.3
- ToolPanel Changes:
Fixed "Toggle Chat" button not turning off the chat on the first click.
- Changed rank panel background to the same colour as the Find a game button and Quit button backgrounds.
- Fixed timer's visual bugs when the match status is off.
- Made scoreboard text a tiny bit thicker.
v1.1.2
- Fixed broken endgame scoreboard.
- Decreased medal size in the endgame scoreboard, so that the level and the xp bar would be fully visible.
v1.1.1
- ToolPanel Changes:
Added Reconnect button
- Fixed CTD when trying to join a MVM map
- Fixed MVM Upgrade Image overlaying a class title
v1.1
- Added Streamer Mode:
Streamer Mode hides player names, weapon names.
In order to turn on and off the streamer mode, change the `streamermode.res` file, located in the `customization` folder
- Added the effect end mark for Bonk! Atomic Punch and Crit-a-Cola
- Remade shadows for the health and ammo values
- Fixed overlay bug when using Phlogistinator and Thermal Thruster together
- Made the base background death notice transparent
- Changed the build menu, destroy menu and disguise menu
- Changed the MOTD and map info
- Changed the stat summary bars
- Changed the loading screen
- Changed the base chat default position
v1.0
- Initial release

User Comments

66 Comments

By submitting a comment, you agree to adhere to our Comment Section Rules.


MrColour HUD Developer

@AlbinoRhino1121 I've fixed it. You can download the new version here or on my github page.
Posted 03-11-2022, 12:20 AM
AlbinoRhino1121 HUD Developer

Thanks! I love the HUD btw
Posted 03-11-2022, 01:11 AM
huzmari? HUD Developer

Bro why you have Lenin in your friends?
Posted 05-11-2022, 01:36 AM
MrColour HUD Developer

Long story
Posted 05-11-2022, 05:59 PM
Triper HUD Developer

Hey its me again :) I have noticed that you have switched the commands in the mvm mission screen for the "Join in Progress" Button. When you tick the Box it searches for fresh games only and when you leave it unticked it searches for all game types.
I doubled checked the command outputs with the standard TF2 HUD when you press the "Search Game" button.
Posted 08-11-2022, 09:04 PM
MrColour HUD Developer

@Triper i've joined two MVM matches with "Join in Progress" box unticked. In all cases I joined a fresh game. Most likely the HUD doesn't cause the issue.
Posted 09-11-2022, 12:07 AM
lamvnv121 HUD Developer

can you show new item found
Posted 29-11-2022, 12:47 PM
AlbinoRhino1121 HUD Developer

Hey It's me again, on SnowVille I get this message in console: C_OP_RenderSprites::RenderUnsorted: Attempting to use an unimplemented sprite renderer for system "hud_gift_depo"! Also warpaints don't work. Any way you can fix em? Oh, and the present image is a missing texture. Thanks!
Posted 02-12-2022, 02:50 AM
MrColour HUD Developer

@AlbinoRhino1121 Joined a game of SnowVille, no missing textures problems, no C_OP_RenderSprites::RenderUnsorted errors, warpaints work fine on my end (fyi warpaints don't work on DirectX 8). The only thing I've noticed is that Valve broke the HUD's functions in some way. For example, player destruction looked fine on prior version of the game. Now the values are going off the bounds a little bit, however still remaining visible.
Posted 03-12-2022, 04:29 PM
MrColour HUD Developer

@lamvnv121 I will be working on updating the hud to version 2.0, where I will change almost EVERYTHING, including the screenshots. I'm planning to release it at the beginning of 2023.
Posted 03-12-2022, 04:32 PM
AlbinoRhino1121 HUD Developer

@MrColour I don't know why my warpaints don't work. I'm using DirectX 9+ and it just shows a gray bar. Any Ideas?
Posted 07-12-2022, 10:11 PM

By submitting a comment, you agree to adhere to our Comment Section Rules.


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