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ColourHUD
Downloads:
12,204
Views:
65,996
Rating:
Description
Minimalistic HUD.
Based on PhouHUD.
Fully aware of payload progressbar going off bounds. Will be fixed in 2.0
Credits
phou: PhouHUD
n0kk: nühud (base of PhouHUD)
Hypnotize: icons
Fog: crosshairs
Special Thanks
Undenied_Player
Spoon
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
v1.3.2_1
- Fixed the HUD trying to access stuff that doesn't exist.
- Fixed KeyValues: RecursiveLoadFromBuffer errors.
v1.3.2
- Added server label for the MVM scoreboard.
- Fixed MVM sapper meter.
- Fixed fullscreen scoreboard for the MVM.
v1.3.1
- Fixed character icons not being centered (Thanks, AleksiVibes)
v1.3
- Added Carcass MMB theme (check preview.png).
- Added Monochrome MMB theme (check preview.png).
- Changed main menu background texture format to DXT5 to avoid transparency issues on Linux.
- Centered class icons in the item menu.
- Fixed ammo colour not changing when trying to change it in customization/colors.res.
(Note: In order for the changes in colors.res file to take effect, you have to restart the game).
- Fixed killfeed icons not loading when playing on Linux.
- Resized symbols for Linux.
v1.2.2
- Added the disconnect reason.
- Fixed server time limit position.
v1.2.1
- Fixed fullscreen scoreboard for all resolutions.
- Made health and ammo values more centered.
v1.2
- Added Linux support (Note: ColourHUD was ported to Linux using Ubuntu 22.04.1).
- Added scoreboard customization (check scoreboard.res in the customization folder):
Added fullscreen version of the scoreboard.
- ToolPanel changes:
Added "Toggle PM" (Player Model) button.
Added floating damage colours.
- Added queue text for the ingame queue status.
- Added easy player model visibility customization (check playermodel.res in the customization folder).
- Made weapon counters' shadows blury.
- Made notification panel backround fully opaque.
- Made top player's avatar in the win panel smaller.
- Changed notification title label colour from annoying green to white.
- Moved item menu notification panel, so that the matchmaking dashboard won't overlay it.
- Fixed the visual bug with number labels on team select on some resolutions.
- Fixed scoreboard scrollbar going of the player list.
v1.1.3
- ToolPanel Changes:
Fixed "Toggle Chat" button not turning off the chat on the first click.
- Changed rank panel background to the same colour as the Find a game button and Quit button backgrounds.
- Fixed timer's visual bugs when the match status is off.
- Made scoreboard text a tiny bit thicker.
v1.1.2
- Fixed broken endgame scoreboard.
- Decreased medal size in the endgame scoreboard, so that the level and the xp bar would be fully visible.
v1.1.1
- ToolPanel Changes:
Added Reconnect button
- Fixed CTD when trying to join a MVM map
- Fixed MVM Upgrade Image overlaying a class title
v1.1
- Added Streamer Mode:
Streamer Mode hides player names, weapon names.
In order to turn on and off the streamer mode, change the `streamermode.res` file, located in the `customization` folder
- Added the effect end mark for Bonk! Atomic Punch and Crit-a-Cola
- Remade shadows for the health and ammo values
- Fixed overlay bug when using Phlogistinator and Thermal Thruster together
- Made the base background death notice transparent
- Changed the build menu, destroy menu and disguise menu
- Changed the MOTD and map info
- Changed the stat summary bars
- Changed the loading screen
- Changed the base chat default position
v1.0
- Initial release
- Fixed the HUD trying to access stuff that doesn't exist.
- Fixed KeyValues: RecursiveLoadFromBuffer errors.
v1.3.2
- Added server label for the MVM scoreboard.
- Fixed MVM sapper meter.
- Fixed fullscreen scoreboard for the MVM.
v1.3.1
- Fixed character icons not being centered (Thanks, AleksiVibes)
v1.3
- Added Carcass MMB theme (check preview.png).
- Added Monochrome MMB theme (check preview.png).
- Changed main menu background texture format to DXT5 to avoid transparency issues on Linux.
- Centered class icons in the item menu.
- Fixed ammo colour not changing when trying to change it in customization/colors.res.
(Note: In order for the changes in colors.res file to take effect, you have to restart the game).
- Fixed killfeed icons not loading when playing on Linux.
- Resized symbols for Linux.
v1.2.2
- Added the disconnect reason.
- Fixed server time limit position.
v1.2.1
- Fixed fullscreen scoreboard for all resolutions.
- Made health and ammo values more centered.
v1.2
- Added Linux support (Note: ColourHUD was ported to Linux using Ubuntu 22.04.1).
- Added scoreboard customization (check scoreboard.res in the customization folder):
Added fullscreen version of the scoreboard.
- ToolPanel changes:
Added "Toggle PM" (Player Model) button.
Added floating damage colours.
- Added queue text for the ingame queue status.
- Added easy player model visibility customization (check playermodel.res in the customization folder).
- Made weapon counters' shadows blury.
- Made notification panel backround fully opaque.
- Made top player's avatar in the win panel smaller.
- Changed notification title label colour from annoying green to white.
- Moved item menu notification panel, so that the matchmaking dashboard won't overlay it.
- Fixed the visual bug with number labels on team select on some resolutions.
- Fixed scoreboard scrollbar going of the player list.
v1.1.3
- ToolPanel Changes:
Fixed "Toggle Chat" button not turning off the chat on the first click.
- Changed rank panel background to the same colour as the Find a game button and Quit button backgrounds.
- Fixed timer's visual bugs when the match status is off.
- Made scoreboard text a tiny bit thicker.
v1.1.2
- Fixed broken endgame scoreboard.
- Decreased medal size in the endgame scoreboard, so that the level and the xp bar would be fully visible.
v1.1.1
- ToolPanel Changes:
Added Reconnect button
- Fixed CTD when trying to join a MVM map
- Fixed MVM Upgrade Image overlaying a class title
v1.1
- Added Streamer Mode:
Streamer Mode hides player names, weapon names.
In order to turn on and off the streamer mode, change the `streamermode.res` file, located in the `customization` folder
- Added the effect end mark for Bonk! Atomic Punch and Crit-a-Cola
- Remade shadows for the health and ammo values
- Fixed overlay bug when using Phlogistinator and Thermal Thruster together
- Made the base background death notice transparent
- Changed the build menu, destroy menu and disguise menu
- Changed the MOTD and map info
- Changed the stat summary bars
- Changed the loading screen
- Changed the base chat default position
v1.0
- Initial release
User Comments
66 Comments
@crestfallen 1. The chat. If you want to increase the size of the chat box, go to *HUD's root folder*/resource/ui and open basechat.res as a text file. There you will find 4 classes: HudChat, ChatInputLine, ChatFilterButton and HudChatHistory. In those classes there are "wide" and "tall" parameters. Change them to your liking. (Note: width and height of ChatInputLine, ChatFilterButton and HudChatHistory should not be bigger than HudChat's ones). If you want to change the chat's text size, go to *HUD's root folder*/resource and open chatscheme.res as a text file. Find a class called "ChatFont" and increase/decrease the values of "tall" parameters in all 5 subclasses by the same value. For example, before:
"ChatFont"
{
"1"
{
"name" "Heebo Medium"
"tall" "14"
"yres" "480 599"
"dropshadow" "1"
"antialias" "1"
}
"2"
{
"name" "Heebo Medium"
"tall" "16"
"yres" "600 767"
"dropshadow" "1"
"antialias" "1"
}
"3"
{
"name" "Heebo Medium"
"tall" "18"
"yres" "768 1023"
"dropshadow" "1"
"antialias" "1"
}
"4"
{
"name" "Heebo Medium"
"tall" "18"
"yres" "1024 1199"
"dropshadow" "1"
"antialias" "1"
}
"5"
{
"name" "Heebo Medium"
"tall" "22"
"yres" "1200 10000"
"dropshadow" "1"
"antialias" "1"
}
}
After:
"ChatFont"
{
"1"
{
"name" "Heebo Medium"
"tall" "54"
"yres" "480 599"
"dropshadow" "1"
"antialias" "1"
}
"2"
{
"name" "Heebo Medium"
"tall" "56"
"yres" "600 767"
"dropshadow" "1"
"antialias" "1"
}
"3"
{
"name" "Heebo Medium"
"tall" "58"
"yres" "768 1023"
"dropshadow" "1"
"antialias" "1"
}
"4"
{
"name" "Heebo Medium"
"tall" "58"
"yres" "1024 1199"
"dropshadow" "1"
"antialias" "1"
}
"5"
{
"name" "Heebo Medium"
"tall" "62"
"yres" "1200 10000"
"dropshadow" "1"
"antialias" "1"
}
}
2. As for the colours, use the reference list to edit stuff that you want to edit:
https://github.com/JarateKing/TF2-Hud-Re...ilelist.md
In classes you will probably find parameters called "bgcolor_override", "armedFgColor_override" etc (armed is hover colour). Change the values of those parameters using the R(ed)G(reen)B(lue)A(lpha (opacity)) standart.
Posted 16-10-2022, 08:54 AM
@crestfallen They are located in .res files. FYI, not every class has "bgcolor_override", "armedFgColor_override" etc.
Posted 18-10-2022, 05:16 PM
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