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m0re Hud
Downloads:
163,987
Views:
923,146
Rating:
Description
Clean, functional and minimalistic HUD created by m0re.
I have been maintaining this HUD for a long time while always trying to keep it as close as possible to the original version everyone loves.
Screenshots
Wiki
GitHub
TeamFortress.TV
Credits
m0re: creator of the HUD
Wiethoofd: Uber Counter
Waldo, quickkennedy, SgtPugs, Peaches: Speedometer
Gunblade, Zimmy, NinjaDC, Zen: for updating this hud before I picked it up
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
m0rehud 6.3
- Added support for last TF2 MvM Update
- Friends List in now toggleable by using the Friends button in the main menu
- Added Speedometer Customization
- Hopefully fixed respawn label appearing broken for some users
- Fixed Ready Up check image missplacement
- Added back MvM wave rating to scoreboard
- Removed control point cap highlight
- Improved Item Meters positioning
- Removed console errors spam caused by HUD elements
- General cleanup and improvements
m0rehud 6.2
- Fixed Match Status FPS Loss (The "HealthIcon" element missing the "visible" "0" command can drop up to 15 FPS on average)
- Adjusted Font Size Based On The Resolution (When the 1440p font was introduced with the last update it caused the lower resolutions to have a way bigger font than intended)
- Added m0re Color Themes
- Added a null.wav To Prevent The Console Error Spam
- Other Small Fixes (FieldName Changes etc...)
m0rehud 6.1
- Tweaked font size for 1440p or higher resolutions
- Added customizations for the TargetID
- Fixed player rank at the end of the match showing a broken label
- Fixed purple sourcescheme customization
- Fixed UI for pd_farmageddon
- More improvements and general files cleanup
m0rehud 6.0
- Added Optional Fonts
- Added A-D Key shortcuts to the item selection screen
- Fixed MapInfo menu missalignment
m0rehud 5.9
- Insane ammount of little fixes and imporvements I didn't keep track off (I made these changes in the last months so they got kinda lost)
- Added new customizations for a matchstatus featuring player names and a matchstatus featuring static health colors
- Added new customizations for some different health and ammo animations styles
- Added new customizations for head counters
- Redesigned some elements to fit more the overall style of the HUD
- General code cleanup, performance improvement
- Added support for last TF2 MvM Update
- Friends List in now toggleable by using the Friends button in the main menu
- Added Speedometer Customization
- Hopefully fixed respawn label appearing broken for some users
- Fixed Ready Up check image missplacement
- Added back MvM wave rating to scoreboard
- Removed control point cap highlight
- Improved Item Meters positioning
- Removed console errors spam caused by HUD elements
- General cleanup and improvements
m0rehud 6.2
- Fixed Match Status FPS Loss (The "HealthIcon" element missing the "visible" "0" command can drop up to 15 FPS on average)
- Adjusted Font Size Based On The Resolution (When the 1440p font was introduced with the last update it caused the lower resolutions to have a way bigger font than intended)
- Added m0re Color Themes
- Added a null.wav To Prevent The Console Error Spam
- Other Small Fixes (FieldName Changes etc...)
m0rehud 6.1
- Tweaked font size for 1440p or higher resolutions
- Added customizations for the TargetID
- Fixed player rank at the end of the match showing a broken label
- Fixed purple sourcescheme customization
- Fixed UI for pd_farmageddon
- More improvements and general files cleanup
m0rehud 6.0
- Added Optional Fonts
- Added A-D Key shortcuts to the item selection screen
- Fixed MapInfo menu missalignment
m0rehud 5.9
- Insane ammount of little fixes and imporvements I didn't keep track off (I made these changes in the last months so they got kinda lost)
- Added new customizations for a matchstatus featuring player names and a matchstatus featuring static health colors
- Added new customizations for some different health and ammo animations styles
- Added new customizations for head counters
- Redesigned some elements to fit more the overall style of the HUD
- General code cleanup, performance improvement
User Comments
191 Comments
For some reason the banner that pops up when somebody reaches a 5, 10, etc. killstreak isn't showing up. I have mastercomfig low installed but with killstreaks set to high, and the rest of my customizations work. Was wondering if there was any other reason this would be disabled. Its a minor issue though, so ill be fine if i cant find a fix.
Anyways, thanks for your work, this is seriously an awesome hud and thanks to you ive been able to customize it to exactly what i want. I appreciate it
Posted 28-04-2022, 04:12 PM
@marc
Delete resource/ui/hudkillstreaknotice.res and they should come back!
@Silva
It should already be there, there is a number at the right of each class that represents the amount of players that are currently on that class. Unless you mean the actual images like the default HUD has where it shows the occupied classes then I probably won't implement that as I'd like to keep the class selection as minimalistic as possible.
Posted 19-05-2022, 11:56 AM
@Hypnotize I hide the viemodel,so is there any way to show the weapon i am using?Just like CSGO or L4D2
Posted 24-07-2022, 11:20 AM
You can actually use the same files as people usually use for custom VTF crosshairs to display weapons images instead of the crosshair, the result would be something like this for example https://www.youtube.com/watch?v=po6LGc7bnEw or this https://www.youtube.com/watch?v=otGfeCiU_mU, and you can check here how it's done https://www.teamfortress.tv/post/537277/...crosshairs
That would force you to use a HUD crosshair tho as the normal one would be replaced by the weapon image.
Posted 25-07-2022, 12:24 PM
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