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The Mannterface
Downloads:
17,927
Views:
164,816
Rating:
Description
"...We decided that the original heads-up display simply did not cut the mustard of these fighter's standards.
We needed to rebuild.
Of course, we needed to keep that special Mann Co. je ne sais quoi that we were known for. So we vowed when we started the project that we would only use resources from the original heads-up display to keep that aesthetic and flavor intact.
And then I left them to it.
This summer, many drafts of this new project were made. Many were made and thrown out, and some had aspects that were preferable. Those aspects survived all the way to the final product. Those were the most fit. The product below is the fittest heads-up display we have made, and we sincerely hope you like it."
- From the CEO & President of Mann Co., Mr. Saxton Hale
Credits
Saxton Hale - Developer
thenoid - Ideas Guy
Wiethoofd - HUD Lord
Special Thanks
Special thanks to thenoid for sending me crazy ideas at 3:00a.m. about how to push the flaky-at-best coding for HUDs in this game, to Wiethoofd of WietHUD for introducing #base to us (which as HUD developers, we all should take advantage of and abuse because it's really really cool), and to Omnibombulator for helping out and creating HUDS.tf!!
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
Literally just a check to see if anything happened that would break this HUD and ta-da! Nothing really!
16.12.19.0 …
Update for December pre-winter update.
16.07.19.0 …
Added more font options, fixed floating health
16.07.09.0 …
Fixed for Meet Your Match, added font options, added new scoreboard
16.05.16.0 …
ACTUALLY FIXED Winpanel, added Wiethoofd the HUD god's Matchmaking HUD,
updated other base files
16.04.25.0 …
Fixed winpanel and such for 25 April
16.03.28.0 …
Fixed for streamlist update. Custom comp UI added that was heavily
inspired by mattr0d, will make more original at a later date.
16.03.18.0 …
Updated for Matchmaking
16.03.03.0 …
Fixed for Matchmaking
16.01.18.0 …
No update to files, just the readme. Misspelled WietHUD and called
Wiethoofd, who is from the Netherlands, Finnish. Sorry!
16.01.16.0 …
Mannterface, mannlier than ever before. Be a real, burly, sonofabitch
with this completely redone HUD, working on all resolutions, using #base
includes sourcing from the default files! More about this and more can be read in
the README. Thanks to Wiethoofd and thenoid for everything!
16.0.0.0 …
Removal of old version. This old version, which is old and broken, can
be found here: http://puu.sh/myy5O.zip
15.12.27.0 …
Fixed spectator and spawn healthbars, names, and outlines not showing up
15.12.17.0 …
Updated for the Tough Break update and fixed the Vaccinator backgrounds
15.12.02.0 …
Big thanks to seiterseiter!! Tons of new menu fixes and improvements.
Check it out for yourself!
15.11.14.0 …
Added 32 player scoreboard, changed name of "4:3" scoreboard to "normal"
(this will run on all resolutions), cleaned up menus, changed winpanel
to be better
15.11.01.0 …
Fixed health turning red too fast, added "e" shortcut to continue on map
connect, fixed healthbars on targetid for EZ-OPTIONS, fixed health
hurt/buff not animating on tournament spectate in healthbars mode, fixed
little witch hat appearing above health, fixed Mannpower powerups
showing up strangely.
Known bug, buffs/debuffs like marked for death and vaccinator icons do
NOT show up with the healthbar.
15.10.29.0 …
BIG UPDATE! - Added 16:9 options for health (default/cross/prism/bar)
and Medic charge (default/bar), options use #base for super-easy options
changing, but added options folder JUST IN CASE, also updated for Scream
Fortress VII
15.10.12.0 …
Added little animation to full charge, fixed kill count on scoreboard
sometimes getting cut off, updated 4:3 scoreboard
15.10.11.0 …
Made player health slightly bigger, made TargetID health slightly
bigger, made ammo slightly bigger, made spectator floating names more
visible
15.10.07.0 …
Updated for Invasion Community Update, fixed "xx..." sometimes appearing
on server timer and low and buffed health in some resolutions, made
TargetID font slightly smaller in an attempt to fix the super-long Medi
Gun name problem, got rid of "On the bright side..." panels appearing on
death
15.10.02.0 …
Added scoreboard toggle (in-game, bottom right: the eyeball), updated
the loadout subpanel to have Flame's mouseovers on the class Polaroids,
added backpack background, attempted to fix inspect panels, attempted to
fix KOTH timers, made BLU on the left and RED on the right like it is in
the stock HUD
15.09.27.0 …
Added server & map name, training button, and class selection. Fixed
Engineer UI and TargetID name length. Happy one month anniversary!
15.09.23.0 …
Fixed buff/debuff icons not appearing, allowed more room for names and
names of Medi Guns on TargetIDs
15.09.19.0 …
Added 4:3 support! (Not for menus yet, though, just the scoreboards and
Demoman UI)
15.09.17.0 …
Added previous/next buttons for the backpack
15.09.04.0 …
Fixed minmode cp's; added hq backpack icons; fixed inspect panel on
spectate and freezecam; made targetid larger
15.09.04.0 …
Added A+D shortcuts to move through the backpack with ease
15.08.27.2 …
Fixed for Gun Mettle Trade-Up Service!
15.08.27.1 …
Fixed killerhealth animations, killer name font, the health cross
appearing sometimes, and old animation files
15.08.27.0 …
Added dark round timer
15.08.26.2 …
Made crosshairs off by default, made damage indicators less obtrusive
15.08.26.1 …
Transparent viewmodels off by default; Fixed highlander scoreboard
15.08.26.0 …
Initial release of The Mannterface
mannterface committed on Aug 26, 2015
User Comments
46 Comments
I really like this HUD, in fact, it's the one I've been using for a few months now. It looks great, i can see everything, but there is one thing I'd like to see changed. The respawn timer. Whenever i'm in a casual or competitive game, i can almost never see when I will respawn, because the Kill Feed is over it. I'd say move the respawn timer to the bottom of the screen, rather than the top. Thanks!
Posted 16-01-2017, 05:01 PM
It's pretty slick. My only issues are as follows. The main menu's a little blank, the map loading screen is just grey, it's harder to tell how much health or ubercharge you have at a glance, and the player list can be a little hard to read. Sometimes the class selection screen becomes mostly unresponsive, and things tend to clip with each other on lower resolutions.
The aesthetic is spot on, and I especially like the effect on your health while you're overhealed. The colors are easy on the eyes, and almost everything's nice and clean.
But other than that, I definitely suggest it. A solid 7/10, in my book.
Posted 17-02-2017, 04:27 AM
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