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TF2HudPlus
Downloads:
25,278
Views:
138,149
Rating:
Description
TF2HudPlus is a stock HUD modification that adds new features and fixes to the original HUD.
New features include:
- Centered health, ammo and charge bar HUD (minimal HUD supported).
- Bigger matchmaking HUD with added player names.
- Gun Mettle scoreboard design with 32 player support.
- Tournament spectator HUD with left and right columns (6v6 and 9v9 supported).
- Redesigned quickswitch menu to fit more items.
- Casual Mode stats and a bigger friends list on the main menu.
- Change teams and camera position on class loadout (hold RMB, SHIFT, ALT or CTRL for different functions).
- Zoom support added to item inspection and store screens.
- Close button, page buttons and fast hotkeys in loadout menus.
- 32-player trading list for trade servers.
...and a lot more quality of life changes and fixes over the default HUD.
AUTO-UPDATER! Run "extract_base_hudfiles_tf.bat" in the HUD folder.
Special Thanks
wiethoofd (wiethud), eniere (imhud), nemesis (hllib), sigsegv-mvm, jotunn (kbnhud), omp (omphud)
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
Centered HUD from the classic versions of TF2HudPlus is back again, with a new look.
The entire HUD has been rewritten into a modular patch-like design that can easily be updated with the included bat file. To put it simply, the custom HUD files are kept separate from the stock HUD files, which are then merged seamlessly at runtime. This future-proofs things quite a bit if Valve decides to add something.
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