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AntsHUD

Downloads:

124,108

Views:

561,403

Rating:

Download AntsHUD (5.62 MB)Last Updated: 21-08-2022

Description

A HUD with a modern, flat, dynamic design made from a combination of RaysHUD, ahud, and ToonHUD

GitHub:
https://github.com/AsianAntwan/AntsHUD
Gamebanana:
http://gamebanana.com/guis/32745
Screenshots:
https://imgur.com/a/rHpj0ys
Steam Group:
https://steamcommunity.com/groups/antwansants
Steam Profile:
http://steamcommunity.com/profiles/76561198246200638/


Credits

Thanks for friends and HUD Users that were testing out this HUD, giving me feedback, and supporting this.

Special Thanks

Thanks to Raysfiyah and the HUD Editing Community for teaching me how to do HUD editing through YouTube.

Operating System Supported?
Windows  
Mac  
Linux  
Resolutions Supported?
4:3  
5:4  
16:9  
16:10  
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Tournament  
Competitive  
Arena  
Attack/Defend  
Capture the Flag  
Control Points  
Domination  
Halloween  
King of the Hill  
Mannpower  
Mann Vs. Machine  
Passtime  
Payload  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
v1.9.5 | Aug. 20, 2022: Minor Adjustments & Cleanup
- Added highlight color to the Blu & Red buttons on Team Selection
- Changed highlight color on dashboard's Quit button to be red instead of sky blue
- Changed Engineer's Building progress bars to be white instead of TF2's off white
- Repositioned duel symbol, label, and player names & icons on the Scoreboard
- Repositioned and resized Team lists at the start and end of matches
- Repositioned Red's Player Destruction score drop shadow to the right
- Repositioned scroll bar in Main Menu's friends list to the edge of the screen
- Fixed TargetID Floating HP not being visible
- Fixed Spy's Concise Disguise Menu numbers not being visible
- Removed Engineer's Building Status Labels, Can be put back with a customization folder
- Removed files that are no longer being used

v1.9.4 | Aug. 3, 2022: Redesigned Matchmaking & Passtime UI
- Redesigned Gamemode selection to slide out at the bottom
- Redesigned Casual & Competitive matchmaking UI
- Cleaned up look top bar dashboard including pop out elements like party chat and casual map voting
- Fixed and slimmed down Passtime HUD
- Added a background to War Paint Inspection panel
- Resized and repositioned some fonts, labels, and elements

v1.9.3 HOTFIX | May 27, 2022: Actually Commit the Changes
- I am dumb and did not commit the needed changes for v1.9.3. It's been awhile.

v1.9.3 | May 27, 2022: Added Kill Feed Only HUD for Recording, Redesigned Thermal Thruster Element
- Added a kill feed only HUD in ^Customizations for recording purposes
- Added back the chat filter button to the top right of the chat window
- Redesigned the Thermal Thruster HUD element to look cleaner

v1.9.2 HOTFIX | Added a place holder text file for GitHub not removing #enabled folder

v1.9.2 | July 26, 2018: PD and RD Gamemodes UI Fixing, bug fixing, and new Customizations overriding system
- Revamped Customizations to be more efficient and easy to use for the creator and user as it utilizes the #base system
- Fixed and slightly revamped Player Destruction and Robot Destruction UI to be more compact and not conflict with other HUD elements
- Fixed match timer labels being cut off and moved from intended position
- Fixed chat being moved to default AntsHUD bottom left position regardless of the chat's intended position

v1.9.1 | June 30, 2018: Bug Fixing and Adding Features
- Added material preload which allows custom CP icons to be loaded on sv_pure 1 servers
- Added the ability to center Engineer's metal count in Customizations named "Centered Metal" [Suggested by LISTICK]
- Fixed Demoman Stickybomb panel being cut off in minmode [Thanks to many people reporting it!]
- Fixed Inspect panel(the panel that shows what weapon your enemy used to kill you) in killcam/freeze frame being small and shoved into a corner [Thanks Rezulux!]
- Removed sound.cache
- File clean up

v1.9 | 6 May 2018: Blue Moon Update Patch
- Fixed crashing when clicking on "Find A Game" button
- Other changes completely forgotten

v1.875 | 20 November 2017: Jungle Inferno Update Patches Changelog
-Added "Loadout" label from Items UI
-Added an armed color for combo boxes
-Redesigned Inspection Panel
-Slight Design Changes to Stats Summary both in Items UI and Map Loading
-Changed "MoreSymbols" Font Variable to be slightly bigger
-Changed background color of Sourcescheme.res to be slightly darker
-Changed "URLEntry" BG color to be "BGAnyLight"
-Changed overlaying HUD Elements to have their BG Color be "BGAnyDarker"
-Changed font and size of "LevelLabel" on the Main Menu Rank Panel
-Fixed Medal being misplaced when using different resolutions | Thanks PoorPocketsMcNewHold
-Fixed Team button labels to be cut off when using different resolutions | Thanks Elt
-Fixed Stamp check box being misplaced in Store UI
-Fixed "LevelLabel" being misplaced on Match Summary Rank Panel
-Fixed misplacement of "BossStatusPanel" on "Centered Remain Money" customization | Thanks Marooge
-Fixed "AntsHUDLightBlue" to have the same integer addition as "AntsHUDLightRed"

v1.85 | 19 November 2017 Changelog
-Updated to work with Jungle Inferno
-Misc changes I forgot after so long

v1.8 | 9 October 2017 Changelog
-Added Replay Files for future designing
-Added No Kill-Death Ratio on Scoreboard
-Added Killstreak Sign
-Redesigned Cart Checkout Panel
-Changed Shop Panels
-Changed few elements in MvM
-Fixed Positioning issues with elements
-Bunch of stuff I've forgotten

Let's hope for a better update. Apologies for this one :(

Edit: Also forgot to credit Pyrocrastinator(http://steamcommunity.com/profiles/76561198143710298) for a slight pixel line that caused people to see through the Main Menu in Items UI.


v1.75 Changelog
-Added HUD Color Customization
-Added Stats Title
-Added Recent Survey Files
-Added Slight Dark Bar for Class Pics on Loadout Screen
-Added CodeProBold font for Plus Button on Loadout Selection UI
-Added Scroll Bar on Chat
-Added No Casual & Comp. UI in Customizations
-Added shadows to some texts
-Redesigned Item Loadout UI
-Redesigned MvM Loss Panel
-Redesigned Revive Box
-Redesigned Store View Item UIs
-Redesigned Stop Watch UI for Highlander
-Changed Design on Advanced Options Menu
-Changed Positioning of Spy Disguise
-Changed & Fixed Positioning of Item Effect Meters
-Changed Size & Positiong of Spy Disguise Notification
-Changed Color of Numbers on Spy Disguise Menu
-Changed Killfeed amound and Font Size
-Changed Colors on Sourcescheme.res
-Slight Design Change to Passtime UI, Player Destruction, & Robot
Destruction
-Slight Change to Tournament Spectator UI
-Slight Ping Size on Scoreboard
-Slight Position Change on 3D Player Model
-Slight Positiong Change on Win Panel
-Slight Font Size change to Wave Complete Summary UI
-Centered Title on Engie Build/Destroy UI and Taunt Menu
-Fixed Low Quality Texture & Transparent Weapons on Class Selection Menu
(Thanks and sorry Mr. Mary & Liberage)
-Fixed Store Cart Panel
-Fixed Halloween Cart Meter
-Removed Old Suijin Background
-Code Clean up
-Color Changes
-Other things I forgot

Thank you all on this journey of supporting and giving feedback on this
HUD. Especially to RaysHUD for giving me the base HUD I needed and the
tutorials to learn. I would also like to thank the close online friends
I have who tested this HUD at some point. The Beta stage has now ended
with the help of you guys! I can't thank you enough :)

v1.7 Beta Changelog
-Added DemoUI & Console Buttons to Main Menu
-Redesigned Main Menu Background to a GIF
-Changed Paint Icon
-Changed Equipped Label
-Changed Inspection Weapons Panel
-Changed Weapon Style Panel Title
-Fixed Color Problems
-Fixed Time Added Position for Non-Casual/Comp
-Fixed and Redesigned MvM Scoreboard
-Fixed clipping of Abandon Panel
-Removed Tips from MvM Upgrade Menu
-Code Clean Up
-Other Stuff I probably forgot

v1.675 Beta Changelog
-Redesigned Weapon Inspection Panel
-Bug Fixes for most HUD Elements
-Remove Unnecessary Text from MvM Menu

v1.65 Quick-Fix Beta Changelog
-Fixed Casual being misplaced

v1.65 Beta Changelog
-Added Casual Map Voting files
-Added macOS Code to Beta Test Mac Version of AntsHUD
-Changed Design of Scoreboard, WinPanels, and Map Info
-Fixed up HUD for Smissmas 2016 Update
-Fixed Damage Numbers(Thanks [Applez]Sailor!)
-Removed Unnecessary Customization Files

v1.6 Beta Changelog
-Lighten up Color Scheme
-Redesign MvM unedited HUDelements
-Redesign Training unedited HUD elements
-Redesign Stats Panel
-Redesign Backpack & Loadout Panel
-Added in color customization Medic Bars
-Added in Centered Remaining Currency bar for MvM
-Added in ability to add Stats Panel to Map Loading
-Fixed some Bugs
-Change Positioning for some UIs
-Changed Time Status for Regular, Casual, & Comp. UIs
Special thanks for a recent helping friend!

v1.575 Beta Changelog
-Reverted Halloween back to Original Theme
-Fixed Halloween Gamemodes for future uses

v1.55 Beta Changelog
-Added Lowered UI
-Fixed some bugs

v1.5 Beta Changelog
-Added back Contracts Button and Panel
-Added buttons for Saving and Loading Casual Preferences
-Change Color Scheme to be Halloween-y(Only for Main Menu)
-Fixed Default BG of Game Modes in Casual Lobby
-Code Cleanup

v1.45 Beta Changelog
-Added Customizations suggested by AntsHUD-Beta Users
-Added Casual Survey for recent update
-Added ability to move Player Model around in the Loadout UI
-Changed Payload UI to have a clean design
-Fixed Bugs whenever found
-Organization on files

v1.4 Beta Changelog
-Updated Passtime, Robot Destruction, and Player Destruction Gamemode
UIs
-Moved HUD Animations and HUD Scheme Files to be organized
-Fixed 4:3 HeaderBackground clipping into the Main Menu
-Fixed Killfeed being overlapped under Casual & Comp. UI
-Fixed Notifications colliding with Health & Ammo UI

v1.35 Beta Changelog
-Updated Casual Rematch Voting System
-Changed Positioning of some shadows of text

User Comments

262 Comments

By submitting a comment, you agree to adhere to our Comment Section Rules.


Antwan HUD Developer

I'm most likely sure that there's no need for the health on top of players since there's the Target ID to view the Player's health and name. If you do want the health on top, I think you'll have to insert a command in console to do so. I hope this helps!

Thanks,
Antwan
Posted 02-10-2016, 09:31 PM
OpticSkies HUD Developer

The player models seem poorly textured and don't look up to date, and their eyes are black. Also make it when your health is low and shows red, make it so when you get healed it slowly fades into clear instead of suddenly becoming clear, same goes with overheal. When you join tf2 make the background map a different map every time instead of only being Suijin. Sometimes when I picked a class, half of the screen turned black and showed the class I was picking twice. Please take these bugs and ideas into consideration. Thanks for reading.
Posted 03-10-2016, 02:28 AM
Antwan HUD Developer

Thanks for the feedback, OpticSkies!

However, the textures on the player models are based on the game settings, not the HUD itself(I'm pretty positive about that but you can correct me on that). Also, I am aware of the glitches within the Class Selection Panel, but I must iron out unedited files(ex. Passtime) in my HUD first and then get rid of the bugs.

The Health/Overheal Bars and the Suijin Loading Background are good for most people and if you want it to fade as a sorta preference, I'll make a Customize folder with the change inside dedicated to you.

Best Regards,
Antwan

P.S. Please add in screenshots of the bugs you want to be fix. It helps a lot <3
Posted 03-10-2016, 11:55 PM
Rᴇᴘ HUD Developer

hey AntwanYT, can u add the damage showing thing in the crosshair like ToonHUD or OverwatchHUD
Posted 05-10-2016, 03:36 PM
Antwan HUD Developer

Firstly, it's called Damage Indicator(not insulting you, just saying that for future reference).

Secondly, I sure can add it! Just give me a day or two, it'll be added in a Customization folder.
Posted 05-10-2016, 09:52 PM
Ant HUD Developer

Will there ever be a way to shrink the hud
Posted 06-10-2016, 01:08 AM
Antwan HUD Developer

As of right now, there's no way for the HUD to minimode as it simply used to make the scoreboard turn into 9v9/6v6 scoreboard. I could do it, but it will take me a long time to do so. Adding to that, I have a life to run and a YouTube channel to keep up with, so I hope you understand.

Sincerely,
Antwan
Posted 06-10-2016, 01:52 AM
gandulf2gud4u HUD Developer

So its FlawHUD and 7HUD?
Posted 09-10-2016, 09:52 AM
★inhibiTion HUD Developer

Can someone tell me how to find the HUD crosshairs? Thanks! I'm looking for a good ambassador spy crosshair.
Posted 10-10-2016, 01:24 AM
Antwan HUD Developer

-gandulf2gud4u
This HUD was built off of RaysHUD with 7HUD Health & Ammo design in mind. After that, ahud and ToonHUD was basically an inspiration for the rest of my HUD.

-★inhibiTion
To edit the crosshair, it's in the hud folder, scripts, hudlayout.res. The picture below shows the letters you need to put in to get the crosshair.

Thanks,
Antwan
Posted 11-10-2016, 05:03 AM
A.e HUD Developer

Can you add zoom in/out , drag character on the "Class Loadout" like 7HUD?
Posted 11-10-2016, 07:33 AM

By submitting a comment, you agree to adhere to our Comment Section Rules.


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