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sammyhud✿

Downloads:

43,174

Views:

189,948

Rating:

Download sammyhud✿ (8.14 MB)Last Updated: 23-06-2022

Description

An edit of axHUD using some panels from uwui and collyhud. Put a lot of work into this bad boy, hope you dudes like it. Minmode toggle for 9v9 and 12v12, with options for 12v12-6v6, and 9v9-6v6. All images are from tr_walkway.


Credits

Hypnotize for help and creating sunsethud
Pigby for creating uwui
n0kk for creating nuhud
Alex_f for making axHUD
Peaches for inspiration and panels
clovervidia for captions
Colly for some vtfs
lardox for inventory bar
JarateKing for making sick walls and some funny little refracts ;3

Special Thanks

All the boys

Operating System Supported?
Windows  
Mac  
Linux  
Resolutions Supported?
4:3  
5:4  
16:9  
16:10  
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Tournament  
Competitive  
Arena  
Attack/Defend  
Capture the Flag  
Control Points  
Domination  
Halloween  
King of the Hill  
Mannpower  
Mann Vs. Machine  
Passtime  
Payload  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
(6/22/22) New damage number additions in customization ( :
(6/21/22) Um, yeah I kinda play this game now... new mainmenu, fully supported 4:3 and some fixes : )
(6/12/21) ^~^
Font and color scheme tweaks, new backgrounds, engie panel and scoreboard.
(6/27/21) w~w
Fixed %s on players leaving, added right side scoreboard back, drop shadow damage option, and brand new engi hud B)
(7/8/21) ~u~
Fixed ubercharge animation colors so it doesn't turn invisible...

Developer


sammy✿

Verified HUD Developer


Personal Message   Steam Profile   Twitter

User Comments

118 Comments

By submitting a comment, you agree to adhere to our Comment Section Rules.


Hustler HUD Developer

Nice hud :3
Posted 09-07-2021, 10:22 AM
vendami HUD Developer

hey where can i report a bug
Posted 11-07-2021, 09:31 PM
UltrawFlims HUD Developer

yooo this is actually clean great job
Posted 11-07-2021, 10:09 PM
piece a piss HUD Developer

Just asking if there is a way to get the o l d e r version of this hud since, for me atleast, this new one is literally broken for me.
Posted 18-07-2021, 02:01 PM
phism HUD Developer

it's really cool and all except for the spy loadout icon. his lips look weird and you used the normal icons for the rest of the classes. either then that my new main hud!
Posted 22-07-2021, 07:11 AM
Transfem Majima Goro HUD Developer

how do you enable the medals on the scoreboard and in the main menu?
Posted 24-07-2021, 02:46 AM
tyran HUD Developer

best hud
Posted 26-09-2021, 03:29 PM
unixu 雨尼徐 HUD Developer

I've been trying to set a custom background by overriding the .vtf files in /materials/console. They show when the game is loading, but when it fully loads, it is covered by the moving mountain background, which I really dislike. Can you tell me how to completely disable the mountain background?

Thanks!
Posted 19-03-2022, 01:39 AM
weiugbn HUD Developer

is it 4:3 supported
Posted 04-04-2022, 09:51 AM
Flaire Pancake HUD Developer

had the strangest premonition to check to see if this hud has been updated and lo and behold, it was!

welcomed changes! gonna make another little request if you wanna oblige. I'd love it if the HUD damage numbers could be over the health, or under the crosshair, instead of over the ammo (personal preference, dunno if many would want this). I'd also like it if they had a sharp drop shadow.

I had been manually changing the scripts myself, but since I don't actually know jack about TF2 huds enough to continue copy and pasting the right scripts in the right locations, if you could do this for me that would be great! Otherwise, thanks for your work on this hud regardless :p
Posted 22-06-2022, 05:56 PM
sun tzu student HUD Developer

Looks sick great job im really happy with the outcome.
Posted 28-06-2022, 12:50 AM

By submitting a comment, you agree to adhere to our Comment Section Rules.


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