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collyhud

Downloads:

25,632

Views:

137,696

Rating:

Download collyhud (11.18 MB)Last Updated: 01-03-2021

Description

USE DX9, DX8 IS AWFUL WITH THIS HUD.

Originally developed by collycat. DO NOT ADD COLLY FOR HUD SUPPORT.

To-do list:
- Add top players to Win Panel.
- Further MVM support.


Credits

Colly: original developer.
Hypnotize: transparent viewmodel material/code.

Special Thanks

HUDS.TF Discord.

Operating System Supported?
Windows  
Mac  
Linux  
Resolutions Supported?
4:3  
5:4  
16:9  
16:10  
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Tournament  
Competitive  
Arena  
Attack/Defend  
Capture the Flag  
Control Points  
Domination  
Halloween  
King of the Hill  
Mannpower  
Mann Vs. Machine  
Passtime  
Payload  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
01-03-2021 Wrote:- Engineer Build, Destroy and Eureka Effect Menus implemented (also with pipboy support).
- Spy Disguise Menu implemented.
- Class Selection Menu now supports MVM upgrades, also fixed an issue where the class count overrode the class select button.
- CTF Flag Panel hotfix to support intel position. Will redesign this in the future.
- Updated Engineer Metal Count +/- to use the correct font.
- Moved Quest Panel down a bit, removed background.
- Added Power Up Bottle support for MVM.
- Slight update to Match Status Panels.
- Fixed positioning of Credit Info on MVM Scoreboard.
- Removed loads of WIP files left from older versions of collyhud.

15-02-2021 Wrote:- Tournament spectator panels resized to fit 9 players per team (Highlander support finally).
- Engineer building panels updated. Entire panel goes red when buildings are sapped, damaged or running out of ammo, rather than an awkward red panel sticking out of the right.

18-01-2021 Wrote:- Added Thermal Thruster support.
- Added Vaccinator support.
- Removed more unused fonts for further optimization.

SCOREBOARD UPDATED:
- Scoreboard now supports DX8 and is TF2 league friendly by default.
-- The old scoreboard hid the Sniper scope, which I was not aware of. Now it doesn't.
-- However, if you want the old scoreboard effect, open resource/ui/scoreboard.res, you'll see a small bit of code on Line 4. Put a // in front of it. However, this makes the HUD "illegal" to use in competitive leagues, and you may get suspended or banned from leagues if you get caught abusing this scoreboard on Sniper.

User Comments

85 Comments

By submitting a comment, you agree to adhere to our Comment Section Rules.


[B2C]Phyxkes HUD Developer

Hey I can not see the fonts for inventory, craft,trading, and the whole class font
Posted 06-02-2021, 11:46 AM
Temmerz HUD Developer

hey when i use transparent vm my health and ammo disappear but the bar for throwables and cloak stays idk if im doing something wrong or if its the hud
Posted 08-02-2021, 12:58 AM

very good hud
Posted 09-02-2021, 09:18 PM
tiky gaming HUD Developer

This hud is actually pretty smooth, even if I didn't try it. 5/5.
Posted 16-02-2021, 07:44 AM
optical.x201 HUD Developer

hud is good, expected nothing less from the creator of toth hud
Posted 17-02-2021, 02:00 PM
rakanoth HUD Developer

how i put transparent viewmodels?
Posted 20-02-2021, 03:30 AM
federal HUD Developer

Colly hud is my favorite hud but as a casual player, I can't see CTF flag locations unlike other HUDs. Please can you fix it ?
Posted 20-02-2021, 04:43 PM
^stashy HUD Developer

FINALLY, PERFECTION
Posted 21-02-2021, 07:49 PM
3dgy n4m3 p0gg3rs HUD Developer

Hi! I really love the hud . But how can i change the transparent viewmodels someone please help me . Thanks !
Posted 24-02-2021, 12:42 AM
Fishn HUD Developer

uh I dont know if its just for me but my buildings health is not showing up at all
Posted 24-02-2021, 02:06 AM
rakanoth HUD Developer

how i turn transp viewmodels lol
Posted 25-02-2021, 10:37 PM

By submitting a comment, you agree to adhere to our Comment Section Rules.


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