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budhud

Downloads:

392,994

Views:

1,165,080

Rating:

Download budhud (6.06 MB)Last Updated: 02-01-2023

Description

A Team Fortress 2 hud inspired by whayay's yahud and rays' rayshud.

HUD LINKS:
Screenshots
Github
Wiki (installation, customization, etc)
budhud Discord

HUD Updater Script
budhud includes a shell script in the base directory called budhud Updater.ps1 that will allow you to do a few different things, such as:
- Check HUD Installation
- Update & Modify Default HUD Files
- Download Latest Files From GitHub
- Set HUD Language
- HUD Compiler

To open it, Right click the file and select Run with PowerShell. Once it opens, you can type ? for more information regarding these options. :)


Special Thanks

Font: Lato, by Łukasz Dziedzic | http://www.lukaszdziedzic.eu/
Custom Icons: Freepik | http://www.freepik.com/
HUD Compiler: Lange | https://github.com/alvancamp
HUD Translations: Ultra Violet Amethyst 紫微星宿, ly_dee, donut, Hypnotize, powah, Dr4kecl, CriticalFlaw, Hoto_Cocoa, LJoacks
TF2 Crosshairs: Knuckles, Fog, Hypnotize, whayay

...and more! Check the readme on the GitHub for an extensive list <3

Operating System Supported?
Windows  
Mac  
Linux  
Resolutions Supported?
4:3  
5:4  
16:9  
16:10  
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Tournament  
Competitive  
Arena  
Attack/Defend  
Capture the Flag  
Control Points  
Domination  
Halloween  
King of the Hill  
Mannpower  
Mann Vs. Machine  
Passtime  
Payload  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
Latest change:
- Fixed Advanced Options checkbox colors (which made it appear you could not check/uncheck options)

I tend to make a ton of minor updates to the hud; the best place to view changes would be here: https://github.com/rbjaxter/budhud/commits/master

Older version of the hud can be downloaded by looking for a commit from around the time you want the downloaded hud from, clicking on the commit name, clicking "Browse Files" near the top right, and then going to "Code > Download ZIP" like you normally would. I don't provide support for these versions though!

User Comments

347 Comments

By submitting a comment, you agree to adhere to our Comment Section Rules.


Whisker HUD Developer

@Sir Reginald Von Bartlesby: I'll add that in a future update.

@S▽O: I'm not sure what to tell you; I have people who use it on Mac, Linux, and even Bootcamp with no issues. Are you sure it's installed correctly? Check the wiki here: https://github.com/rbjaxter/budhud/wiki/Installation

@pls let me dance: Check the wiki here --
https://github.com/rbjaxter/budhud/wiki/...viewmodels

@BoulderCrusher: Thanks! :)
Posted 19-01-2017, 05:16 AM
Alino HUD Developer

I can't view my "alerts" on the main menu. Is there any other way to view them? I get the alert that I have an alert, but I cant access them. Help please?
Posted 20-01-2017, 02:18 AM
The Raven From DK HUD Developer

Hi, I really like your hud. However, I wanted the chat box to be at the bottom left and not top left. So I changed the y-position 200 down in the BaseChat. Whenever a game is about to start, the game shows those two doors being closed, and at this point, the chat box goes up to the top left corner instead of the bottom left corner. How come it does this? Whenever I hud_reloadscheme it goes down again...
Posted 21-01-2017, 07:56 PM
Lillie HUD Developer

I really like your HUD, however. I'd like a few things fixed. First of all, fix the You're on your way while loading, because it strikes with other elements of the HUD and makes it distracting. Second of all, put a shortcut while picking a class, like press E to change the loadout and back out again. I hope you fix these issues in the future because I really like your HUD, but for now I will stick to eve HUD.
Posted 22-01-2017, 01:02 AM
Toon_link2 HUD Developer

is there any way to make the chat be on it's normal location instead of the top of the screen?
Posted 22-01-2017, 10:10 PM
Whisker HUD Developer

@Alino: It appears in the tiny TV as an exclamation point

@The Raven From DK: You have to also adjust it in the animation files. Go to: \budhud\scripts\bh_hudanimations\bh_general.res and change the two ypos values (default is 5) there. You should see the two entries for chat at the top.

@Lillie: I'm not sure what you're referring to. Are you on the latest version of the hud? My server connection screens do not overlap at all. For your second concern, I didn't really see any reason to have that given that you can just hit m by default to adjust your current loadout, but it should be easy enough to add those.

@Toon_link2: In `\budhud\_budhud\resource\ui\basechat.res`, you have to change the ypos value of "HudChat". You also have to change the animation ypos to be the same as I mentioned above.
Posted 25-01-2017, 01:53 AM
AstroKnight HUD Developer

(just note that this is my old name) needs offline training
Posted 27-01-2017, 02:13 AM

Great Hud, No problems, atleast not so far.
Posted 29-01-2017, 04:25 PM
Eric Enchilada HUD Developer

Could you please put a counter for how many classes there are on your team in the class pick screen :)
Posted 12-02-2017, 08:06 AM
Whisker HUD Developer

@(PH) Cyrvs127: Sorry about that, keep forgetting. I added a note on my github. The next time I work on the hud I'll try to include it somewhere. I'll need to find a decent enough place for it, though.

@ıllıllı Sqυιℓℓ ıllıll: Glad to hear! :)

@Eric Enchilada: I believe this only exists when the server is running in a competitive variant (mp_tournament 1, etc). In casual/regular pubs, it won't show up. I could be totally mistaken and this is a thing that could be added to regular play, so let me know if you've seen this with other huds and I'll investigate!
Posted 19-02-2017, 09:26 PM
Zoinks HUD Developer

I like this hud.
The only thing I think is lacking is the fact you can't go to your loadout from the class selection screen.
Posted 21-02-2017, 03:26 PM

By submitting a comment, you agree to adhere to our Comment Section Rules.


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