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Overwatch HUD
Downloads:
233,485
Views:
609,500
Rating:
Description
TF2 HUD based off of Overwatch 2.
Screenshots: http://imgur.com/a/U1gfV
Notes:
If you don't like how far away the health/ammo is from the center, turning on minimal mode (cl_hud_minmode 1) will move the health/ammo to the center of the screen. (http://i.imgur.com/Im28G5K.png)
Currently I haven't edited the mann vs machine HUD elements. I plan on doing them at a later date.
Crosshairs are managed in resources/ui/HudPlayerClass.res.
Resolution Support:
16:9 - Made on 1920x1080, should work on other resolutions
16:10 - Should work, maybe some slight offsets.
4:3 - Not useable. Lots of hud elements that are simply just gone or way too offset.
Credits
- JarateKing - HUD guide, letting me use his centered targetids
- Rawrsor & Nokk - helped out with answering some of the questions I had while making this hud
Special Thanks
- Jack for pushing me to update this after 4 years
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
Sept 18 2022
- updated killfeed local bg color to be brighter
- fixed sizing of top bar matchmaking panels
- tweaked font colours of matchmaking panel
- 'in queue' and 'join game' buttons are no longer cut off
- hud ACTUALLY works - sorry this was a long time coming, I just never realized how easy it was.
Sep 21 2022
- Fixed blur background not working, disabled blur feature altogether as it was causing black screens on MoTD, class select, end of round screens
- Added armed animations for lower main menu buttons (not sure why this wasn't already done oops)
- Fixed colour of text boxes, still slowly working on correcting them as they come up
- Minor changes to improve quality of life and fix alignment issues
Oct 04 2022
- realigned longer item effect panels (razorback namely) to align from the east so they dont clip with the effect meter
- fixed payload icons not working in sv_pure and just not working in general
- fixed control point icons not working in valve servers / sv_pure servers
- added proper image for hud round counter
- advanced options menu is readable
Oct 13 2022 Update
- Updated majority of HUD elements to Overwatch 2's styling
- OW2 Health + ammo button styles, fonts, item effect meters, menus updated to OW2's styling
- Still working on other menus (find a game menu, revising loadout/backpack panel soon, etc)
- Fixed an issue with hudanimations causing the round end scoreboard not being displayed properly
- Fixed an issue with the Contracker being overlapped by the Resume Game button
- Fixed an issue with the Huntsman item effect meter (2 appearing)
- Fixed 2D player model not being aligned properly when disguised as Spy
- Fixed Razorback label item effect meter getting cut off
- Fixed payload/cp icons not being preloaded in the menu, resulting in them going back to default in sv_pure servers
- Vaccinator hud is still a little wonky but is a bit more aligned with the styling
- Rage/sapper meter fixed
- Changed colours to match OW2
User Comments
289 Comments
Ok some changes that needs to be done with this HUD.
1. Don't make the game selections take up the entire screen. This makes it difficult to view the main menu screen for when you want to mute or report players, or disconnect from a server because you have to press Back to see the damn menu.
2. Don't blur the end game screen so much and have the Scoreboard HUD appear instead of having to press TAB to bring it up, make it so you can TAB once and it brings it up at the end game and make it disappear when pressed again.
3. if you're going to include a custom crosshair that's like the one from Overwatch, you should probably think about adding something that will turn off the default in-game one.
4. Again with the end game screen, when the team loses it goes black, this is related to issue #2.
Posted 06-01-2017, 05:03 PM
Hello, i am a chinese,i am happy to see you make this hud and i like it very much, when i see you updated,
damn, so good! but i add this hud before you updated this hud (when you send this hud here first time ) , and i try to add this new to my tf2, ( i didn t delete that older beta ) now it doesn t work, when i geting tf2, it still
old beta, ( i cant see create srever ) can you tell me how to fix ? (i am sorry, my english is not good )
Posted 08-01-2017, 04:48 AM
- ̗̀ᴀʟᴋᴀʀɪs ̖́-
1. No
2. I'll leave it just how it is. If you don't like the blur you can completely disable it by going to the overwatch hud folder and opening up "dx8-overrides". Merge the materials folder with the materials folder in the original hud folder.
Having the scoreboard appear when a team wins is not possible.
3. Are you smart? "crosshair 0" in console.
4. The screen is supposed to dim, it shouldn't be going pitch black. Is that what's happening?
Posted 10-01-2017, 01:36 AM
@nimtra
1. this just annoying then if you're gonna keep it like that.
2. Don't get smart mouthed with me, I didn't know there's a command to hide the in-game crosshair.
3. This is what's happening yes. It just black screen at the end of a losing round, and joining a new game at the class selection screen.
Posted 28-01-2017, 01:03 AM
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