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Improved default HUD

Downloads:

112,487

Views:

533,113

Rating:

Download Improved default HUD (89.64 KB)Last Updated: 12-12-2020

Description

This is not a HUD in its usual meaning, but some fixes for standard Team fortress 2 UI, adding HP numbers on target IDs, small Übercharge value label near the crosshair, popular custom crosshairs, etc. — see screenshots for more info. I do it for myself, but maybe someone will find it useful too.


Credits

Omnibombulator for this excellent site,
Teamfortress.tv community

Special Thanks

To all Improved default HUD users

Operating System Supported?
Windows  
Mac  
Linux  
Resolutions Supported?
4:3  
5:4  
16:9  
16:10  
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Tournament  
Competitive  
Arena  
Attack/Defend  
Capture the Flag  
Control Points  
Domination  
Halloween  
King of the Hill  
Mannpower  
Mann Vs. Machine  
Passtime  
Payload  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
v 3.9.1 (December 12, 2020)
– Updated to support recent TF2 updates.
– Updated Server Control Panel to support 4 config buttons.
– Various "under the hood" fixes.

v 3.9 (March 29, 2018)
– Updated to support recent TF2 updates.

v 3.8.1 (October 22, 2017)
– Various "under the hood" fixes.

v 3.8 (October 21, 2017)
– Updated to support The Jungle Inferno Update.

v 3.7.1 (January 31, 2017)
– Updated to support recent TF2 updates;
– Added Australian-loved "seeker" crosshair;
– Updated Server control panel for ETF2L Season 26 maps support;
– Various "under the hood" fixes.

v 3.7 (December 22, 2016)
– Updated to support recent TF2 update;
– Various "under the hood" fixes.

v 3.6 (October 22, 2016)
– Updated to support recent TF2 updates;
– Fixed Bazaar Bargain head counter doesn't show in minmode;
– Fixed FPS drops in some situations when Hit Indicator is enabled (by the Wiethoofd method);
– Various "under the hood" fixes.

v 3.5 (September 28, 2016)
– Updated to support recent TF2 updates;
– Added full model control ability in the Loadout — see screenshot. It allows you to zoom, rotate, change model and spotlight positions;
– Fixed Demo UI button not showing when Server Control Panel disabled;
– Updated Server Control Panel to support ETF2L Season 25 maps;
– Various "under the hood" fixes.

v 3.4.1 (August 6, 2016)
– Fixed respawn timer in competitive mode;
– Fixed Dead Ringer "Feign" counter being overlapped by Diamondback "Crits" counter — see screenshot.

v 3.4 (August 2, 2016)
– Finally supported basefiles system, it should make HUD more easily customizable and unbreakable to the next Valve updates. Read the updated FAQ for more info;
– Checking the enemy uber is much easier now — see screenshot;
– Various "under the hood" fixes.

v 3.3.1 (July 15, 2016)
– Updated to support recent TF2 update;
– Now uses a manifest file for animations.

v 3.3 (July 9, 2016)
– Updated to support The Meet Your Match Update;
– Slightly changed the MainMenu layout: Control Panel enabled, Control Panel disabled.

User Comments

145 Comments

By submitting a comment, you agree to adhere to our Comment Section Rules.


Riverrick HUD Developer

While playing with this HUD in MVM I got massive FPS-drops. These drops only occur when medic's shield hits an enemy.
Posted 30-09-2016, 04:22 PM
Baro HUD Developer

I really like this hud but the game lags when I'm damaging with pyro. Any suggestions? (does not happen with default hud)
Posted 30-09-2016, 06:16 PM
Frosted Syrup HUD Developer

This hud plummets my FPS when damaging with a pyro flamethrower too though with these last few updates it made it totally broken, drops to 10fps or lower. I disabled damage number and sound ticks but it didn't fix it sadly

I tried another hud and noticed it was smooth as butter when dealing flamethrower damage.

This needs a fix OP
Posted 01-10-2016, 03:30 AM
Eniere HUD Developer

Weirdo,

I'll fix it soon, thanks for the report
Posted 01-10-2016, 09:23 AM
Eniere HUD Developer

Riverrick, Baro, Frosted Syrup,

Looks like Valve broke damage events. Try to disable it — open "\custom\idhud-master\scripts\hudanimations_manifest.txt" and comment the line #15 (add "//" symbols before), then save the changes and restart Team Fortress 2.

Commented line must looks like:
// "file" "scripts/hudanimations_tf - hit indicator.txt"
Posted 01-10-2016, 09:32 AM
Obey the SKILLER HUD Developer

this hud is ded
Posted 19-10-2016, 03:11 PM
BoulderCrusher HUD Developer

Hey eniere dont forget to keep update the hud
Posted 25-10-2016, 04:01 PM
montoto HUD Developer

I love this hud, I never liked to personalize my game's, but this is nice, very detailed. But can I suggest something?, You could highlight the Heals more with green color? Sometimes I don't know if I'm healing or hurting because I play with music.

Sorry for my very limited English, thanks for this Hud.
Bye!
Posted 09-11-2016, 08:36 AM
Eniere HUD Developer

montoto,

I'm not sure that I understood you right. If you want to change damage/heal numbers, you can do it easily just by editing the \idhud\resource\ui\huddamageaccount.res file. Open it and change "PositiveColor" (healing) and "NegativeColor" (damaging) values to another colors in RGBA format.

For example, you can use next values:
"PositiveColor"       "20 255 20 255"     // Stronger green color for heal numbers
"NegativeColor"     "255 20 20 255"     // Contrast red color for damage numbers

Note. All of the above is valid only for numbers that appear near the target. If you mean the numbers in the lower left corner, the color is there will always be the same for the heal and for the damage both.
Posted 26-11-2016, 03:55 PM
dbelow_ HUD Developer

I've been wondering if the demo playback and server control panel could be moved, or if there could be one version with the control panel and one without. Either way, thank you for reading and for making this great hud.
Posted 26-11-2016, 08:55 PM
Eniere HUD Developer

[DEPLORABLE]below_[TRUMP2016],

Unfortunately it isn't possible to make these panels moveable. But you can easily disable the panel. Follow the link:
https://wiki.teamfortress.com/wiki/User:...trol_Panel — and just do the opposite. It should be disabled by default, but sometimes I forget to do it :-)
Posted 26-11-2016, 09:39 PM

By submitting a comment, you agree to adhere to our Comment Section Rules.


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