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7HUD
Downloads:
170,665
Views:
557,827
Rating:
Description
Originally based off an old yA version. Hope you guys like it. Updates are typically delayed because I'm a full-time student, but I love TF2 and can't live without this HUD anymore, so you can always expect an update at some point. You should grab 4Plug to take full advantage of the customization of this hud.
screenshots | github | group | google doc | 4plug
Credits
whayay - original yA_HUD base
Special Thanks
doodle - excellent guide and resource list
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
v5.11
06/28/2021
- fixed tip zpos issue on loading screen
- fixed missing scroll bar on motd
06/28/2021
- fixed tip zpos issue on loading screen
- fixed missing scroll bar on motd
User Comments
159 Comments
@snowmiser, no, HUDs do not change model skins.
@denger, sure, you will need to remove the healthbg in hudplayerhealth.res and change the fgcolor of the playerhealthvalue in the same file. For the ammo, you can change the fgcolor of each ammo type in hudammoweapons.res. For more info, consult Doodle's guide.
@nuclear-nachos, that's a good idea. I'll change quickplay to casual, but mvm has always been called cooperative so I'll leave that for now.
Posted 04-06-2017, 09:36 PM
Ok, the directory where I tried to put the HUD is "C:\Program Files (x86)\Steam\steamapps\downloading\common\Team Fortress 2\tf\custom"
I was in the downloading version. But then I found the ACTUAL common folder, put the HUD there, and it worked! I was using the wrong directory! XD Thanks for asking that question. Helped a lot!
Posted 18-06-2017, 06:01 PM
I'm actually adding some instructions to the readme for manually moving the build menu in the next update. It is prohibitively complicated to code an option into 4Plug to do it automatically because it would require many new hudlayout files for all the possible configurations. Doing it manually will just require changing one ypos in hudlayout.
Posted 01-07-2017, 08:48 PM
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