HUDS.TF

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7HUD

Downloads:

170,665

Views:

557,827

Rating:

Download 7HUD (4.08 MB)Last Updated: 28-06-2021

Description

Originally based off an old yA version. Hope you guys like it. Updates are typically delayed because I'm a full-time student, but I love TF2 and can't live without this HUD anymore, so you can always expect an update at some point. You should grab 4Plug to take full advantage of the customization of this hud.

screenshots | github | group | google doc | 4plug


Credits

whayay - original yA_HUD base

Special Thanks

doodle - excellent guide and resource list

Operating System Supported?
Windows  
Mac  
Linux  
Resolutions Supported?
4:3  
5:4  
16:9  
16:10  
Miscellaneous Supported?
Custom Fonts  
Custom Menus  
Extra Scoreboards  
HUD Crosshairs  
Minmode Toggle  
Streamer Mode  
Custom Materials  
Easy Customization  
Gamemodes Supported?
Tournament  
Competitive  
Arena  
Attack/Defend  
Capture the Flag  
Control Points  
Domination  
Halloween  
King of the Hill  
Mannpower  
Mann Vs. Machine  
Passtime  
Payload  
Payload Race  
Player Destruction  
Robot Destruction  
Special Delivery  
Territorial Control  
v5.11
06/28/2021

- fixed tip zpos issue on loading screen
- fixed missing scroll bar on motd

User Comments

159 Comments

By submitting a comment, you agree to adhere to our Comment Section Rules.


sevin HUD Developer

@snowmiser, no, HUDs do not change model skins.
@denger, sure, you will need to remove the healthbg in hudplayerhealth.res and change the fgcolor of the playerhealthvalue in the same file. For the ammo, you can change the fgcolor of each ammo type in hudammoweapons.res. For more info, consult Doodle's guide.
@nuclear-nachos, that's a good idea. I'll change quickplay to casual, but mvm has always been called cooperative so I'll leave that for now.
Posted 04-06-2017, 09:36 PM
Pootismancer HUD Developer

Hey, the Jungle Update is released and your HUD dosen't work at all... Can you please fix it?
Posted 16-06-2017, 03:16 PM
sevin HUD Developer

Uh, not sure what you mean. The jungle update has not been released.
Posted 16-06-2017, 06:23 PM
Pootismancer HUD Developer

But, I saw tht TF2 has a update, then when I checked what the update was, it said it was the "Jungle Update". When it was finished, the HUD stopped working. In fact, no HUDs work anymore.
Posted 16-06-2017, 10:23 PM
sevin HUD Developer

Then you removed the HUD or you're installing it incorrectly. There was a "Jungle Update" blog post just to say that the update is near, and anyone working on jungle content should get it polished and released as soon as possible.
Posted 17-06-2017, 12:28 AM
Pootismancer HUD Developer

I've had your HUD for a long time. Then it just stopped working...
Posted 17-06-2017, 11:54 AM
sevin HUD Developer

So you're using v4.60 and it's not showing up at all? Where do you have the 7HUD folder placed?
Posted 18-06-2017, 12:50 AM
Pootismancer HUD Developer

Ok, the directory where I tried to put the HUD is "C:\Program Files (x86)\Steam\steamapps\downloading\common\Team Fortress 2\tf\custom"
I was in the downloading version. But then I found the ACTUAL common folder, put the HUD there, and it worked! I was using the wrong directory! XD Thanks for asking that question. Helped a lot!
Posted 18-06-2017, 06:01 PM
Hawke HUD Developer

Great hud, however it would be nice if you could add the option to change the location of the Engineer's build menu, as it overlaps the middle and bottom chat windows.
Posted 20-06-2017, 07:43 PM
sevin HUD Developer

I'm actually adding some instructions to the readme for manually moving the build menu in the next update. It is prohibitively complicated to code an option into 4Plug to do it automatically because it would require many new hudlayout files for all the possible configurations. Doing it manually will just require changing one ypos in hudlayout.
Posted 01-07-2017, 08:48 PM
Hawke HUD Developer

I found it fairly easily after that hint. I was agonizing over the individual engineer hud files thinking that was the only way to change it!
Posted 03-07-2017, 11:13 PM

By submitting a comment, you agree to adhere to our Comment Section Rules.


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